Extra 'Bleeps n Bloops' when track is stopped
Posted: Fri Jul 03, 2020 8:21 pm
Heyyy Buzz-Folk! Got a really random question this time...
When the song is finished playing and Buzz switches it's "play mode" off automatically, sometimes you hear some extra cool noises generated by certain instruments and effects after the track is stopped. And sometimes, it sounds really cool! Being into glitchy music, naturally I want to harness this power.
Since it happens after Buzz has switched to "Stop" mode, it's harder to pick that up on a recording or re-create the conditions that caused the noises.
So now I'm wondering how to tell only certain machines to Stop Playing the same way that the track ending does... while keeping the sequence playing at the same time
Does this sound like something that is possible? I'm experimenting currently with mute and break commands in the sequencer, as well as "note off" type commands on an instrument by instrument basis. A little insider knowledge on how this actually works would be pretty cool!
When the song is finished playing and Buzz switches it's "play mode" off automatically, sometimes you hear some extra cool noises generated by certain instruments and effects after the track is stopped. And sometimes, it sounds really cool! Being into glitchy music, naturally I want to harness this power.
Since it happens after Buzz has switched to "Stop" mode, it's harder to pick that up on a recording or re-create the conditions that caused the noises.
So now I'm wondering how to tell only certain machines to Stop Playing the same way that the track ending does... while keeping the sequence playing at the same time

Does this sound like something that is possible? I'm experimenting currently with mute and break commands in the sequencer, as well as "note off" type commands on an instrument by instrument basis. A little insider knowledge on how this actually works would be pretty cool!