ReBuzz
- HerrFornit
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Re: ReBuzz
Thanx al lot for the horizontal sequencer. Here it stutters very much and it slows down more and more. Vertical view is working well. EDIT: That was with an old song, not all VSTs correctly loaded. With a new small test song its looks ok.
v1767, W11, Intel.
EDIT:
msvcr100.dll was missig at fresh installation here. After installation of old c++ restributable it was ok. Fresh buzz users may be disencouraged by this. How about adding these dll(s) to installation procedure?
Edit2:
Can anybody explain the engine settings in the prefs please? High mixIO CPU usage, even more with 8 instead of 2 audio threads. Song just loaded, not playing and fans are going up! (that was with cancel VST file requester!) EDIT3:
This is showing by pressing the paste icon without anything to paste. Edit4:
-After opening the right click context menu of the machine/VST, the menu keeps open in the foreground. Opening and closing vst needs a long time with blue circle.
- Closing the VST looses the focus of buzz, moving ReBuzz into background.
- VSTs of old songs are not loaded although the vst is listed in the machine list (as in old buzz (?)). By clicking the (not loaded) VST the file requester opens and cancel hangs. Chossing the VST file hangs, too.
Can this behaviour be changed, please? Its really a lot of clicks to load all that VST again of old songs (looking for new paths of the VST automatically)?
- In machine view: copy and paste machine chains always point to the centre of the screen although there is no master anymore. I prefer to keep the original copied stucture of the machine chain.
- File name/-path disappears in full sized windows mode (as the closing cross does)
- By importing song in machine view this shows up: - then undo after song import error message, too
Thanx so much!!
v1767, W11, Intel.
EDIT:
msvcr100.dll was missig at fresh installation here. After installation of old c++ restributable it was ok. Fresh buzz users may be disencouraged by this. How about adding these dll(s) to installation procedure?
Edit2:
Can anybody explain the engine settings in the prefs please? High mixIO CPU usage, even more with 8 instead of 2 audio threads. Song just loaded, not playing and fans are going up! (that was with cancel VST file requester!) EDIT3:
This is showing by pressing the paste icon without anything to paste. Edit4:
-After opening the right click context menu of the machine/VST, the menu keeps open in the foreground. Opening and closing vst needs a long time with blue circle.
- Closing the VST looses the focus of buzz, moving ReBuzz into background.
- VSTs of old songs are not loaded although the vst is listed in the machine list (as in old buzz (?)). By clicking the (not loaded) VST the file requester opens and cancel hangs. Chossing the VST file hangs, too.
Can this behaviour be changed, please? Its really a lot of clicks to load all that VST again of old songs (looking for new paths of the VST automatically)?
- In machine view: copy and paste machine chains always point to the centre of the screen although there is no master anymore. I prefer to keep the original copied stucture of the machine chain.
- File name/-path disappears in full sized windows mode (as the closing cross does)
- By importing song in machine view this shows up: - then undo after song import error message, too
Thanx so much!!
Last edited by HerrFornit on Fri Aug 30, 2024 11:35 am, edited 2 times in total.
- HerrFornit
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Re: ReBuzz
after loading old song (s. buzztunes) and cancel missing VSTs, at end of loading song:
Last edited by HerrFornit on Thu Aug 29, 2024 7:31 pm, edited 1 time in total.
- HerrFornit
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Re: ReBuzz
Horizontal sequence view does show different pattern, compare Note G in channel 3 to horizontal seq picture.
BTW, Personally for me it would be more intuitive to sort the notes from bottom to top = channel 1 to 3 and so on, as you would rotate anticlockwise the vertical pattern Also the vertical view does not match the pattern structures? What I am doing wrong?
BTW, Personally for me it would be more intuitive to sort the notes from bottom to top = channel 1 to 3 and so on, as you would rotate anticlockwise the vertical pattern Also the vertical view does not match the pattern structures? What I am doing wrong?
- HerrFornit
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Re: ReBuzz
some issues:
*Machine view:
-in settings shadows 'all' vs 'machines' results in different shadows below machines.
-in settings set grid size to 30 and do 'snap machines' results in reconnection of some machines and loss of some machines.
-SIgnal analysis: the 'connection' drop down menu does always show only one option, is that what it has to be?
*sequencer: horizontal view is still buggy, slow motion
'Following playing pattern' is a really great feature! Thanx.
*Machine view:
-in settings shadows 'all' vs 'machines' results in different shadows below machines.
-in settings set grid size to 30 and do 'snap machines' results in reconnection of some machines and loss of some machines.
-SIgnal analysis: the 'connection' drop down menu does always show only one option, is that what it has to be?
*sequencer: horizontal view is still buggy, slow motion
'Following playing pattern' is a really great feature! Thanx.
Re: ReBuzz
I have discovered a problem with the "audioblock" (as it seems). If I enable the audioview, I'm not able to move the sliders for changing the width and length of the waveforms anymore, but I'm able to move the sliders, If no wave is loaded..., or am I doing sth wrong?
- HerrFornit
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Re: ReBuzz
Yes, here it happens when both slider are moved to the very right (down in vertical view). I can loosen it again by clicking anywhere left to the upper slider.Buzztler wrote: ↑Sat Aug 31, 2024 10:09 pm I have discovered a problem with the "audioblock" (as it seems). If I enable the audioview, I'm not able to move the sliders for changing the width and length of the waveforms anymore, but I'm able to move the sliders, If no wave is loaded..., or am I doing sth wrong?
- HerrFornit
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Re: ReBuzz
After finishing loading song error message, after pressing ok no chrash.
When opened AudioBlock window is not saved (and not reopend when loading) no error message.
When opened AudioBlock window is not saved (and not reopend when loading) no error message.
- HerrFornit
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Re: ReBuzz
After moving the zoom slider in sequencer from the right to the very left this happens:
BTW: its still hard to unfreeze first envelope points
BTW: its still hard to unfreeze first envelope points
- HerrFornit
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Re: ReBuzz
No bugreport, just INCREDIBLE !!!
Re: ReBuzz
The new toolbar looks really nice. Who made it?
- magmavander
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Re: ReBuzz
It's time to test it
Re: ReBuzz
I think Mirens - viewtopic.php?p=12825
Yeah it's lovely, been my theme for the past few years (well a slightly modified one with the pattern/sequence/wavetable etc, view buttons moved to the right of the File/Edit/etc.... menu as I'm so used to it being that way round!)
Re: ReBuzz
Tried last night before bed, not sure if it froze or was still scanning my VSTs but after 50 minutes still on the splash screen with little/no activity on my harddisk light I launched Task Manager and had to force-close the app
@wde - Not sure if it's possible, but would there be any way of making the progress text at the bottom of the splash screen slightly more verbose? I've a silly number of VST2&3s so I think if I waited long enough it probably would've launched but I didn't know what stage the 'Building DB Polac VSTi 1.1' step had got to - is there a ways of getting it to display what plugins are currently being scanned/added so I know if it's actually still processing rather than thinking it's locked up ?
@wde - Not sure if it's possible, but would there be any way of making the progress text at the bottom of the splash screen slightly more verbose? I've a silly number of VST2&3s so I think if I waited long enough it probably would've launched but I didn't know what stage the 'Building DB Polac VSTi 1.1' step had got to - is there a ways of getting it to display what plugins are currently being scanned/added so I know if it's actually still processing rather than thinking it's locked up ?
- magmavander
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Re: ReBuzz
Hard to read thatIs there going to be wavetable support for old machines?
Probably not. Eager developer could do something like:
Extend tracker machines so that they implement their own internal loading/storage for samples.
Reimplement tracker machine in C#
I used A LOT SampleGrid (all versions) still in all my songs, well about minimum 75% of it.
As I didnt re-install SGrid 3 atm I dont remember if there was an alternate way of loading samples (still sure it can loads drumkits).
Or if a lovely developer can make something about that, it would be fabulous
Re: ReBuzz
SGrid should still let you load drumkits and there are lots of VST sample players.magmavander wrote: ↑Thu Sep 12, 2024 3:44 pm I used A LOT SampleGrid (all versions) still in all my songs, well about minimum 75% of it.
As I didnt re-install SGrid 3 atm I dont remember if there was an alternate way of loading samples (still sure it can loads drumkits).
- magmavander
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Re: ReBuzz
Hello IXix, thanks for answering. I forget that you made the SGrid 3SGrid should still let you load drumkits and there are lots of VST sample players.
My problem is that I used all SGrid versions with wavetable. Means that I will have to rewrite all these drum parts
Or to create a Drumkit for each bmx based on the wave in the wavetable.
We'll see...
- HerrFornit
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Re: ReBuzz
Yes that's really hard for all that kind of machines, matilde, too i guess.magmavander wrote: ↑Thu Sep 12, 2024 3:44 pmHard to read thatIs there going to be wavetable support for old machines?
Probably not. Eager developer could do something like:
Extend tracker machines so that they implement their own internal loading/storage for samples.
Reimplement tracker machine in C#
I used A LOT SampleGrid (all versions) still in all my songs, well about minimum 75% of it.
As I didnt re-install SGrid 3 atm I dont remember if there was an alternate way of loading samples (still sure it can loads drumkits).
Or if a lovely developer can make something about that, it would be fabulous
Perhaps somone codes a kind of a wrapper-machine which maps the old to the new wavetable? don't know
ReBuzz is Now Open Source!
Hello everyone,
Due to time constraints, and on the other hand strong interest towards the project, I’ve decided to open source ReBuzz. This move aims to encourage developers to contribute and help make ReBuzz even more awesome.
How You Can Help
Due to time constraints, and on the other hand strong interest towards the project, I’ve decided to open source ReBuzz. This move aims to encourage developers to contribute and help make ReBuzz even more awesome.
How You Can Help
- Contribute: Whether you’re a seasoned developer or just starting, your contributions are welcome. Check out our GitHub repository for more details.
- Test and Provide Feedback: Help us improve by testing new features and reporting any issues.
- Spread the Word: Share this announcement with your network to help us reach more potential contributors.
Re: ReBuzz ist now Open Source
Good Idea, ehm well, and a good date to put it Open Source, Friday 13th should be a good Omen, I hope a lot of developers will join and it get's as successful as "Surge" ...
- magmavander
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Re: ReBuzz
hallelujah!!!Maybe someone improves wavetable support
Thanks for all the fantastic work and the tenacity
No luck, I am not a coder but I will help with testing.
And spread the world this eternal truth :
Buzz Will Never Die
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