ReBuzz

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Buzztler
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Re: ReBuzz 1772

Post by Buzztler »

HerrFornit wrote: Did you test the horizontal view in MSE with AudioBlock? Here it hangs.

Now I did test it. Two instances of AudioBlock, it works on my Win 10 System, also switching during playback.

Yes, I could read errormessages, a few belong to BTD stuff, which is logic ;) ... A lot were caused by wrapped stereo Effects (Lee Dragon), using the buzzfixer here, blew my index path away :shock: :lol: ... Meanwhile it's here again. One of the last messages was about some xml document "could not be generated, System invalid exception and Machine type and Boolean". Another one referred to "Index out of range, must be non negative bla,bla" ...have made sshots can post them here, if necessary.
During startup of Rebuzz, you can see the errormessages, but you have to move the mouse, to the started rebuzz-symbol in the taskbar or so, which is a pitty ... (or is it a pain in the a..,) anyway not as annoying as fixing these things ...
Hope the guys still are succesful and it the project get's more and more developers, a whole bunch of very talented people were once related to Buzztracker ...

O.k., back to the topic, some stuff like ld-mixer does not show up at all, is there a Blacklist, which cannot be edited, same with the splashes? I love this ld-mixer, cause you can work similar to a console with it ... Mixio cannot ... So you have to use effevt chains, but perrhaps one day in the future ...
HalyVerb does load fine on my System ...btw

Sgorpi's MTW seems to have a graphical problem, the plugins graphics seem to flicker and pulse, so the volume level seems to hang and the rest is "flickering" ... A pitty, cause you could choose the recording settings, I found no way in EasyRec for this ...

At least, but not last: The live recorded instruments sounded very good ... the sound engine seems fine to my ears ...

Finally: For what reason are Rout 808 and 909 "skins' in the Rebuzz install? A new way of "skinning" machines?

So, ehm, good night for now ...
Last edited by Buzztler on Mon Oct 14, 2024 3:45 pm, edited 2 times in total.
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HerrFornit
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Re: ReBuzz

Post by HerrFornit »

Hey, thanx for detailed feedback!

Just a short reply: Did you check the debug console in the menu of RB? Perhaps it lists some of the messages....

I would reply bug screenshots here. (I do at github)

Perhaps AB hang is related to OS/system.
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Buzztler
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Re: ReBuzz 1772

Post by Buzztler »

In addition to my prior reply, here two of the errormessages ReBuzz has thrown out, when loading a whole bunch of old Buzzmachines.

The first belongs to FSM Tapman, (an almost similar message appears for Zephod BLOK 2016, when it is loaded into Machine View of ReBuzz, there it is also "Index was outside the bounds of the array,
at ReBuzz NativeMachine (bla,bla)".

Image
Tapman_Error.jpg
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This one appears almost at the end of the loading process of all old Buzzmachines (after closing dozens of error-messages by pressing "Enter".
Image


Hope it helps in some way to improve ReBuzz ...
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Buzztler
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Re: ReBuzz 1773

Post by Buzztler »

Holy Moly,
you guys definately rock with this version! 👏

Well, here is what I found out so far:
Zephod BLOK VST works (,if you read the hint about the libsnd-1.dll, given on the ReBuzz GitHub Page just search the web, you'll find it).

FSM Tapman also works and a lot of other Buzzmachines, so I have been able to load and listen to Shytan's "Homeplanet" (just Zephod Pan" hangs a bit and has a graphic problem with its name, only a white field, where "PAN' should appear, also the volume after it is -inf low, so the whole track looses a bit of its hights.)

The flickering of mtw-writer disappeared and if I klick on the upper "row" of the plugin, where its name is written, and hold down the mouse button, also the graphical Volume level works fine, (otherwise it still hangs from time to time and the volume adjustment, returns to 100 percent), but the rythmical flickering disappeared) ...

The GUI's for Rout 808 and 909 are very amazing (just open the editor and stretch the window, until u can see the whole GUI). As it seems, every Buzzmachine can get an individual GUI, not only a skin now ... :o :ugeek:

So, all you coders and friends who worked on it, thank you so far for your time and effort in the ReBuzz development ... Good night for now ... I'll keep on testing ... ;)
Edit 2024-10-20: Official THX to "Sir" Polac for some improvements of his VST- Loader which is included in the ReBuzz install, very well done Frank :dance:
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mcbpete
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Re: ReBuzz

Post by mcbpete »

Does the debug console only show what ReBuzz does until the Machine View has loaded? The minute or two boot time seems to be a result of 'UIGetInstrumentPath: C:\Program Files\ReBuzz\Gear\Vst\vsti3shell.x64.dll' getting called nearly 2000 times every time ReBuzz gets launched(1868 times to be precise :D ), but I'm still trying to work out why it takes around a minute to add any VST3 as nothing seems to get logged in the console
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Re: ReBuzz Preview 1780 "Exitus"

Post by Buzztler »

Well, seems as if something doesn't work anymore for me and my Equipment.
Suddenly ReBuzz asks for a lot of files: seems as if the exe has been published in "DebugMode" and not in "ReleaseMode". If I feed ReBuzz 1780 with all the files, it says finally it cannot start. Perhaps the problem is AVX related, would be nice if someone can inform WDE and he could tell us something more ... Thx in advance...
Edit: Thx, version 1781 starts again without errors, btw. my CPU can handle some sort of AVX, but not all ... At the moment I cannot load some of my older Test-bmx files for ReBuzz I get some Object reference errors, seems to be core-related, others still work fine
Last edited by Buzztler on Sun Dec 08, 2024 10:31 pm, edited 1 time in total.
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HerrFornit
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Re: ReBuzz

Post by HerrFornit »

Buzztler wrote: Sun Dec 08, 2024 5:50 pm Well, seems as if.something doesn't work anymore for me and my Equipment.
Suddenly ReBuzz asks for a lot of files: seems as if the exe.has been published in "DebugMode" and not in "ReleaseMode". If I feed ReBuzz 1780 with all the files, it says finally it cannot stsrt. Perhaps the problem is AVX related, would be nice if someone can inform WDE and he could tell us something more ... Thx in advance...
Done. 1781 fixed it.
And yes, your assumption is correct, it was avx related - wde says
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Buzztler
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Re: ReBuzz

Post by Buzztler »

@HerrFornit: thank you and WDE, more in the "blue edit" above ;) ...
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thepedal
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Re: ReBuzz

Post by thepedal »

Is there a way to force some kind of full rescan of machines? I'm trying to get a couple of Ld effects to work (gate mainly) and if I copy some other machine into gear then when I start rebuzz it takes a bit longer and in the debug console I see output complaining about some missing lib or something but then if I just restart rebuzz again without changing anything it starts quicker and that output isn't in the console anymore.

Yeah and if anyone has any insight into what's needed to get Ld Gate working I'd appreciate it. I did this business on another machine and it's loading it on there fine. I just can't seem to work out what ancient VS lib or whatever is missing here. I've copied all the msv* dlls from old Buzz/Gear into rebuzz etc..
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MarC
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Re: ReBuzz

Post by MarC »

I think there is an xml file in the gear sub-directory, or maybe in the ReBuzz program directory, that holds the rebuzz machine cache.

If this file does not exist, then this will force rebuzz to rescan all machines on the next start.
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Re: ReBuzz

Post by thepedal »

Thanks. I'll take a look there.
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Re: ReBuzz

Post by thepedal »

My setup is quite dependent on IX's patchbay, at least for now. I get the following error on loading it and trying to open the .net-based window for it but it feels like the error is a bit deeper than just a missing lib.. Anyone any thoughts? I have a lot of visual c++ and .NET packages installed now for x86 and x64.
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HerrFornit
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Re: ReBuzz

Post by HerrFornit »

thepedal wrote: Sun Dec 15, 2024 1:06 am My setup is quite dependent on IX's patchbay, at least for now. I get the following error on loading it and trying to open the .net-based window for it but it feels like the error is a bit deeper than just a missing lib.. Anyone any thoughts? I have a lot of visual c++ and .NET packages installed now for x86 and x64.
for me it looks like an incompatibility of ReBuzz with (older) machines, which should be solved in progress of ReBuzz.
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Re: ReBuzz

Post by IXix »

thepedal wrote: Sun Dec 15, 2024 1:06 amI get the following error on loading it and trying to open the .net-based window for it
Are you using the right x86 or x64 version? The error relates to the processor type.
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Re: ReBuzz

Post by thepedal »

Good point. I've copied it from old Buzz but I guess I can run the x64 version under ReBuzz so I'll give that a bash later.
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Re: ReBuzz

Post by thepedal »

Yes, thanks. The x64 latest patchbay does load to the point of allowing the params window with patch matrix to display. I do get the error below though, if that's of interest to anyone.
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Re: ReBuzz

Post by thepedal »

Also get this error from trying to start audio with quite a lot of machines loading correctly now. Only dtblockfx is having major issues I think. Perhaps this is a known issue. If there's a better place to report these then do let me know. I'm enjoying testing it!
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Re: ReBuzz

Post by IXix »

thepedal wrote: Mon Dec 16, 2024 10:40 pm I do get the error below though, if that's of interest to anyone.
I'm planning to update PatchBay early in the new year so I'll look into it then.
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Re: ReBuzz

Post by polac »

mcbpete wrote: Sat Sep 14, 2024 9:49 pm
richb wrote: Sat Sep 14, 2024 7:02 pm This sounds like the same issue I’ve hit with the recent versions of the vst loaders. It’ll be the number of VST3 plugins you have. You may find if you remove the vst3 shell plugin it’ll load quickly again
Think you're right - just seen your message here: viewtopic.php?p=17148#p17148
Eventually managed to get reBuzz to load after 3 sessions of ~90 minutes starting the application, and now it takes around 30 seconds to a minute to start, and around a minute to load any vst3. So I'm guessing VST3s are still best avoided in Buzz-land ?

(I can't actually get [old] Buzz to scan my VST3 folder, but maybe that's for the best given what effect it seems to have on performance :D )
Odd, never had problems with the vst3shells in old Buzz and also ReBuzz and I had hundreds of vst3's installed. I even had some tweakings to speed up the scanning of the vst3shells. In older loaderversions it could take some minutes on first scan though.
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HerrFornit
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Re: ReBuzz

Post by HerrFornit »

Hi devs and all buzzers,

I suggest today a desired feature for future versions of ReBuzz, which would probably boost the collaboration between buzzers a lot. Considering the (frustrating) situation loading a bmx song with many missing machines.

If it would be possible to save a bmx with used machines into a zip file an reload the bmx into ReBuzz by using the same zip file as a termporary gear folder?

Merry Christmas ;)
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