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buzz forums • View topic - SnowMachines combined thread

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PostPosted: Sat Feb 20, 2016 10:15 pm 
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Joined: Mon Feb 25, 2013 9:31 am
Posts: 484
Location: Fellingsbro
Just want to report that I've experienced no mangles here with new version. Tracks work as usual.

Q: will there be a way to control activationbuttons A-Z via keycombo or shall I find out how to do it through AutoHotKey?


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PostPosted: Sun Feb 21, 2016 2:13 am 

Joined: Wed Nov 23, 2011 12:36 pm
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PostPosted: Sun Feb 21, 2016 4:30 pm 

Joined: Wed Nov 23, 2011 12:36 pm
Posts: 337
Update 2016-2-21 ** ScaleWalker & SnowglobeCore: minor refinements in scale-matching, and a bugfix for stuck-note protection system.


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PostPosted: Sun Feb 28, 2016 7:29 pm 

Joined: Wed Nov 23, 2011 12:36 pm
Posts: 337
Update 2016-2-28 Scalewalker and SnowglobeCore

1. double-click on timing spec values to type in values
2. note-off kills associated cycle immediately *

*Up until now, cycles would play out all the way to the end once fired. This change is sort of on a trial basis, and I may revert it if anyone (including me) ends up feeling like they miss the original behavior.


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PostPosted: Wed Mar 02, 2016 1:42 pm 

Joined: Sun Apr 15, 2012 8:55 am
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Sweet! Thanks!


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PostPosted: Sat Mar 05, 2016 8:18 am 

Joined: Wed Nov 23, 2011 12:36 pm
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PostPosted: Sun Mar 06, 2016 1:02 am 
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Joined: Tue Nov 22, 2011 5:25 pm
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PostPosted: Sun Mar 06, 2016 7:21 am 

Joined: Wed Nov 23, 2011 12:36 pm
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PostPosted: Mon Mar 07, 2016 7:32 am 

Joined: Wed Nov 23, 2011 12:36 pm
Posts: 337
update 2016-3-6 ** ScaleWalker & SnowglobeCore: fixed recently broken auto-cut; update number in right corner of GUI; qwerty-midi now works when scale selection pop-up has mouse focus


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PostPosted: Fri Mar 11, 2016 9:24 pm 
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PostPosted: Fri Apr 15, 2016 1:40 am 

Joined: Sun Aug 26, 2012 9:59 pm
Posts: 3
Snowglobe, I can't PM you because of my 'newbie'-status :( ... Anyways, I got a crash using SnowGlobe TargetPractice.

Description:
In 'index=n' mode while playing sounds, changing 'n' to an invalid index crashes SnowGlobe TargetPractice machine.

How to reproduce:
1. Start a new song in Jeskola Buzz.
2. Add SnowGlobe TargetPractice (I'll call it STP from now on).
3. Add a generator that accepts 'input' from the STP.
4. Add at least one note to the STP pattern, so it has sound playing.
5. Add/enable the pattern in the sequence editor and press 'play' (it should loop now).
6. Go to machine view and open the parameters window of the STP:
a. Enable/assign the generator machine to receive input from STP. (sound should be heard now)
b. Set parameter '0-Mode' to 'index=n'.
c. Changing parameter '0-n' to anything other than 0 crashes the STP on the next note.

In other words, when n points to an invalid index, it crashes. Sounds like an 'out of bounds' programming bug :)

I love the potential of these peer machines of yours, I'll play some more with them and let you know if I find any more bugs. Once these machines come out of beta, they'll be awesome! :dance:


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PostPosted: Fri Apr 15, 2016 6:21 pm 

Joined: Wed Nov 23, 2011 12:36 pm
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PostPosted: Mon May 02, 2016 9:58 pm 
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Joined: Tue Nov 22, 2011 5:25 pm
Posts: 460
Snowglobe, you're an avalanche of good news for me, Scalewalker with peer rule is absolutely awesome, in my templates, Scalewalker is controlled by IX Accumulator, Scalewalker rules Accumulator, I like these loops, and the bump mode is perfect, seriously, Scalewalker is one of the most evolved system for generative music, live with new interfaces, midi but not only, triggers (PeerTrig :dance: ), xboxpad, leap motion, computer's keyboard, very ergonomic, modularity, a living pattern editor...


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PostPosted: Tue May 03, 2016 8:01 pm 

Joined: Wed Nov 23, 2011 12:36 pm
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PostPosted: Sat May 07, 2016 10:27 pm 
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Joined: Tue Nov 22, 2011 5:25 pm
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PostPosted: Sun Jun 05, 2016 1:01 am 
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Joined: Tue Nov 22, 2011 5:25 pm
Posts: 460
There is a small bug, if I load a bmx with a new set of scales, and if I edit one, when I reload it, scalewalker is crashed :o , we have can have 256 scales now, wasn't 128 before?
We can make very funny things with "scale edit" 5 -3, give a fourth progression by tone, etc... very useful to design (quickly) short melodic elements.


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PostPosted: Fri Jul 15, 2016 3:38 am 

Joined: Sat Dec 20, 2014 6:53 am
Posts: 59
These machines seem incredible (though I wonder if a doofus like me will ever fully wrap his puny little head around them)!

One problem: When I add the Scale Snapper machine and double-click it to open the GUI, I get screen of crash log gobbledegook.

If I click "OK" I get the machine's GUI, but clicking the "Scale" dropdown brings up the same error.

Everything from SnowSuite.zip is in \Buzz\Gear\Generators\ and I'm running the latest version of Buzz (1503).


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PostPosted: Fri Jul 15, 2016 7:24 pm 

Joined: Wed Nov 23, 2011 12:36 pm
Posts: 337


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PostPosted: Sat Jul 16, 2016 6:28 pm 

Joined: Wed Nov 23, 2011 12:36 pm
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PostPosted: Wed Sep 07, 2016 2:49 am 

Joined: Sat Dec 20, 2014 6:53 am
Posts: 59
This machine seems really exciting! Wish the tutorials were easier to find - maybe edit the links into the OP?

A few quick questions:

1. Is there a simple way of disabling / enabling all rules across all tabs? I'm trying to learn from the demo BMX, but disabling every rule one-by-one across 16 different tabs so I can follow along with the annotations in tab 1 is a bit cumbersome.

2. Is there any alternative to click-dragging? I'd really love textbox entry, especially when setting duration/cycle beats.

3. What's the quickest way of changing octaves? Is there anything similar to page up / page down in Polac's VST? Or do I have to manually assign everything one-by-one in the QWERTY editor screen?

4. I'm getting a strange problem with clipped (as in, shortened - not volume-clipped) notes. It happens most often when sliding from a natural to an accidental - it's like the slide counts as a new note for the purposes of ending the currently-held note, but doesn't count as a new note for the purposes of starting the next note. Really throws off my JamKeying :P

5. What do the A-Z letters at the bottom of the GUI signify?


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