Should work now. Sorry for the inconvenience.IXix wrote: ↑Mon Jan 07, 2019 10:35 pm2020.03.23 - IX Magic 1.11b - x86
+ Fixed stupid Event load bug introduced in 1.11a (IX is an idiot)

Should work now. Sorry for the inconvenience.IXix wrote: ↑Mon Jan 07, 2019 10:35 pm2020.03.23 - IX Magic 1.11b - x86
+ Fixed stupid Event load bug introduced in 1.11a (IX is an idiot)
Has anyone else had problems unzipping the fileCan not open file 'IX Magic 1.11b - x86 - 2020.03.23.zip' as archive
Little update bump.IXix wrote: ↑Mon Jan 07, 2019 10:35 pm 2020.04.05 - IX Magic 1.11c - x86
+ Main dialog is now resizable (sucks a bit but works)
@HerrFornit I had the same issue with another machine a couple of weeks ago. I solved it by uninstalling the redist packages first before reinstalling them. Might work for you.HerrFornit wrote: ↑Mon Feb 04, 2019 10:36 pm no. As I can remember it gets replaced by a newer version.
It's all a deja vu, I suspect.
EDIT: I tried to install the visual c++ 2015 anyway, but I got setup failures.
Error 0x80070666: Cannot install a product when a newer version is installed.
Already tried last year ...
thanx for trying, but I fear I am doomed. The origin of this is probably that I replaced the pattern XP.dll years ago . This causes that I can not change between the 3 pattern editors without loosing notes, even the build in editor. The needed MS redist 2015 I can install after deinstalling the 2017 version, but that is not the cause of all this mess
The resources window should scale up fine but you can shrink the window smaller than its content, so it's not all visible. Is that what you mean? I can't find an obvious way to limit the size of the window so I'm just living with it until it annoys me enough to do something about it.
I think the whole thing is an easter egg!
Update time!IXix wrote: ↑Mon Jan 07, 2019 10:35 pm2020.04.12 - IX Magic 1.12 -x86
+ Fixed incorrect handling of multiple Sequences triggered by the same note (hopefully doesn't break anything)
+ Using apostrophe on its own in a value field is now recognised as shorthand for 'Pass (was before but resulted in an empty field)
+ Note mode token is no longer restricted to note parameters. For non-note params the triggering note value is mapped to a percentage of the target param range.
+ Note mode token can now be used in MIDI values (but not for notes yet)
+ When using note mode with 'Pass, you can now specify a range of notes eg. 'Pass(C3-B7). Notes outside the range will be ignored. Notes within the range will map to the target param range.
+ Fixed a few crashes which I can't understand why they haven't been an issue before.![]()
+ Updated documentation to (hopefully) describe this stuff accurately.
+ Machine version 1.12, file version 11
Ooops, sorry! Turn keyboard filtering off in the options. That's per a machine option so you'll need to do it for each instance and when you load songs, unless they're saved with it off. I'll try to fix that soon. I'm working on a new parsing system that will hopefully let me scrap this crappy old keyboard code.
I don't know anything about that. I'll have to do some searching.tinga wrote: ↑Tue Apr 14, 2020 11:33 pmI like since the beginning No Man's Sky, the worst game never made, but the idea is great, Magic allows to do the same thing with music, an enormous procedural thing, Hello games try to insert a small sequencer to create generative things, but is just pathetic.
Uggh! That was horrible.IXix wrote: ↑Mon Jan 07, 2019 10:35 pm2020.04.16 - IX Magic 1.12a - x86
+ Fixed broken keyboard filtering. Really need to scrap all that code.