thepedal wrote: ↑Mon Dec 16, 2024 10:58 pm
Only dtblockfx is having major issues I think.
fftw_2.1.3_float.dll (or any other dlls needed by 32 bit machines) needs to be in bin32 folder.
Song loading time is improved in the latest release. You can also try to set an exception for ReBuzz.exe process in Windows Defender if starting up ReBuzz takes too long.
Note that you can enable CheckForUpdates from settings for automatic updates. Please follow the development and releases here.
[21:30:33 ERR] Index was outside the bounds of the array.
[21:31:09 INF] Audio Driver Error: Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeWaitHandle'.
[21:31:09 INF] WavePlayer error: Error code [ASE_InvalidMode] while calling ASIO method <start>, hdspf init failed
[21:31:22 INF] Audio Driver Error: Cannot access a disposed object.
Object name: 'Microsoft.Win32.SafeHandles.SafeWaitHandle'.
[21:31:22 INF] WavePlayer error: Error code [ASE_InvalidMode] while calling ASIO method <start>, hdspf init failed
This stuff plagues me when I'm trying to change asio settings and generally switch audio driver.
Quick (pos dumb) question. Is the built-in Asio in ReBuzz effectively Polac Asio MK2 and there's no point/need/sense in putting the Asio driver bits from pvst64_v1.1.10b42.zip or whatever into the install dir? I kinda miss the Polac Asio menu which lets me pick a specific output rather than rely on the one my soundcard Asio menu wants me to use.
[23:03:54 INF] System.IO.FileNotFoundException: Could not load file or assembly 'C:\Program Files\ReBuzz\Gear\Generators\ReBuzzPatternXP.NET.dll'. The specified module could not be found.
File name: 'C:\Program Files\ReBuzz\Gear\Generators\ReBuzzPatternXP.NET.dll'
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at System.Reflection.Assembly.LoadFile(String path)
at ReBuzz.ManagedMachine.ManagedMachineDLL.LoadManagedMachine(String path)
at ReBuzz.FileOps.MachineDLLScanner.ValidateDll(ReBuzzCore buzz, String libName, String path, NativeMachineHost nativeMachineHost, NativeMachineHost nativeMachineHost64, String buzzPath, IUiDispatcher dispatcher)
at ReBuzz.FileOps.MachineDLLScanner.ValidateDlls(ReBuzzCore buzz, NativeMachineHost nativeMachineHost, NativeMachineHost nativeMachineHost64, List`1 machineDllFiles, String buzzPath, IUiDispatcher dispatcher)
Does ReBuzz get an update when Polac posts a new version of the PVST loader (like today which specifically lists reBuzz loader improvements), or is it still best to manually update the version of PVST after updating rebuzz ?
(and if so, do we grab the x86 or x64 version ... or both !)
Just updated rebuzz to the latest version and then added todays release of Polac (b45) to it as I saw the existing vst loader is from August last year, and it still takes about 3 minutes to fully load and then about 2 minutes to add any VST2 or VST3. In comparison booting up 'regular' buzz only takes about 5-10 secs, and <5 secs to load a chunky VSTi (something like something from Arturia's V-Collection)
mcbpete wrote: ↑Mon May 19, 2025 11:30 am
Does ReBuzz get an update when Polac posts a new version of the PVST loader (like today which specifically lists reBuzz loader improvements), or is it still best to manually update the version of PVST after updating rebuzz ?
(and if so, do we grab the x86 or x64 version ... or both !)
ReBuzz is 64 bit only (?) So x64?
I expect that wde will add the new PVST to ReBuzz in one of the next versions.
mcbpete wrote: ↑Mon May 19, 2025 8:34 pm
Just updated rebuzz to the latest version and then added todays release of Polac (b45) to it as I saw the existing vst loader is from August last year, and it still takes about 3 minutes to fully load and then about 2 minutes to add any VST2 or VST3. In comparison booting up 'regular' buzz only takes about 5-10 secs, and <5 secs to load a chunky VSTi (something like something from Arturia's V-Collection)
You never know: Does RB have full access to your VST folders? (right management, folder protection...)
For interest: How many VST are in the VST folder?
You only need the x64 version. Also just unpacking the zip to ReBuzz folder doesn't work. You have to put some files to the bin64 folder.
Here for example you have to put the machines.x64.dll which does the vst scanning: C:\ReBuzz\bin64\Gear
To speed up the startup you can disable the vst scanning completely in the loader preferences. But i don't get it that the difference between Buzz and ReBuzz starting is so different for you.
polac wrote: ↑Tue May 20, 2025 9:15 am
You only need the x64 version. Also just unpacking the zip to ReBuzz folder doesn't work. You have to put some files to the bin64 folder.
Here for example you have to put the machines.x64.dll which does the vst scanning: C:\ReBuzz\bin64\Gear
Yeah I noticed I had to play a bit of detective work to move the right files into the right place for reBuzz Pretty sure I'd moved everything correctly (looked for anything on your zip dated this month and found the matching file in the various Rebuzz sub folders )