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Put together a PyBuzz script that parses beats that I program into Matilde tracker, analyses them for a kind of syntax, cooks up some stats, and uses these to spit out its own beats. This is something that came out:
Strictly speaking, it's all arranged. The script learns one or more programmed patterns (consisting of drum samples and bass samples); thereafter it is a tool for generating similar-sounding variations in a random-but-controlled fashion using random number seeding. (And teaching it new patterns on the fly, and making variations on those, and so on.) It's lots of fun to make 'complex' beats with lots of variations but I found the process of doing so exhausting and more taxing than enjoyable. I thought it would be fun to design a way to generate variations 'syntactically'. (I got old and lost my mojo.)szaszhareen wrote:so this is all generative? or did you arrange some of it?
(The pads etc. are arranged - no generation-ness there.)
Hey man, I spent months writing the script so I could justify being lazy to myself, and my ego is precariously balanced on it! I can't let go nowszaszhareen wrote:could you share the script?
I prefer creating generative sounds through modular trickery, or arranging by hand and trying to abstract it in my mind to the point the patterns themselves look interesting. Like eventually I will be able to translate my thoughts directly into binary code. I also do a lot of trickery with polymeters/polyrhythms to make the song sound more complex than it really is?