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Re: Buzz 64

Posted: Sat Feb 05, 2022 8:08 pm
by UNZ
any chance you could patch the 64bit exe to allocate aligned audio buffers? it would increase compatibility with 32bit machines (at least mixio)

Re: Buzz 64

Posted: Sun Feb 06, 2022 12:47 pm
by wde
UNZ wrote: Sat Feb 05, 2022 8:08 pm any chance you could patch the 64bit exe to allocate aligned audio buffers? it would increase compatibility with 32bit machines (at least mixio)
I guess that would require some reverse engineering magic. Sounds very complicated but maybe pac knows this stuff.

Btw mixio kind of loads using polac adapter. Maybe that could be a workaround.

Re: Buzz 64

Posted: Mon Feb 07, 2022 1:18 am
by UNZ
i'll recompile it for x64 some day... i'm currently replacing the .net gui with a native gui (opengl / directx / software) so it runs in other hosts too. but buzz64 should really align audio buffers to avx in order to be 100% compatible with 32bit

as for patching the exe: it might be as easy as switching one malloc call to an aligned malloc call... but maybe not

Re: Buzz 64

Posted: Sun May 08, 2022 4:28 pm
by wde
New BuzzEngine32 build:
  • Stability improvements
  • Better compatibility (aligned buffers everywhere aka mixio works :dance:)

Re: Buzz 64

Posted: Sun May 08, 2022 7:01 pm
by IXix
wde wrote: Sun May 08, 2022 4:28 pm New BuzzEngine32 build:
:o :o :o :o :o :o
How?

Re: Buzz 64

Posted: Wed May 11, 2022 12:30 am
by mridlen
Congratulations on your reverse engineering magic. :dance:

Re: Buzz 64

Posted: Tue May 17, 2022 9:06 pm
by UNZ
wde wrote: Sun May 08, 2022 4:28 pm New BuzzEngine32 build:
  • Stability improvements
  • Better compatibility (aligned buffers everywhere aka mixio works :dance:)
great work!

Re: Buzz 64

Posted: Wed May 18, 2022 4:49 am
by snowglobe
Just to note, the delete-machine->crash issue that pac's patch fixed is back with the new BuzzEngine32.exe

Re: Buzz 64

Posted: Fri May 20, 2022 7:11 pm
by wde
IXix wrote: Sun May 08, 2022 7:01 pm :o :o :o :o :o :o
How?
mridlen wrote: Wed May 11, 2022 12:30 am Congratulations on your reverse engineering magic. :dance:
Easier to compile directly from source code.
snowglobe wrote: Wed May 18, 2022 4:49 am Just to note, the delete-machine->crash issue that pac's patch fixed is back with the new BuzzEngine32.exe
Can't reproduce on my Win11 system, but I might have found the issue. Please try.

Re: Buzz 64

Posted: Fri May 20, 2022 8:22 pm
by IXix
wde wrote: Fri May 20, 2022 7:11 pm Easier to compile directly from source code.
No way! :o

Re: Buzz 64

Posted: Sun May 29, 2022 9:37 pm
by snowglobe
wde wrote: Fri May 20, 2022 7:11 pm
snowglobe wrote: Wed May 18, 2022 4:49 am Just to note, the delete-machine->crash issue that pac's patch fixed is back with the new BuzzEngine32.exe
Can't reproduce on my Win11 system, but I might have found the issue. Please try.
Still crashing here.

For example, Infector -> HD Combo -> Cheapo Amp -> Master

If I delete any of the machines I get "Runtime error BuzzEngine32.exe"

Re: Buzz 64

Posted: Fri Jun 03, 2022 7:35 pm
by wde
Do you still get the issue with this version?

Re: Buzz 64

Posted: Fri Jun 10, 2022 7:23 pm
by snowglobe
wde wrote: Fri Jun 03, 2022 7:35 pm Do you still get the issue with this version?
Seems solved - great success! :dance: