longer inertia with PeerState?

Post Reply
User avatar
AndersBrontosaurus
Posts: 517
Joined: Mon Feb 25, 2013 9:31 am
Location: Fellingsbro

longer inertia with PeerState?

Post by AndersBrontosaurus »

Hello!
I'm learning to use PeerState.
However, even if I set inertia to max I can't get the fadings to be as slow as I would like.
is there a way to get around this in peerstate or do i have to copy the different parametervalues into top and bottom of a superlong pattern and interpolate manually as usual? Would like to get around that.

/Anders
Last edited by AndersBrontosaurus on Mon Mar 02, 2015 11:22 am, edited 3 times in total.
User avatar
AndersBrontosaurus
Posts: 517
Joined: Mon Feb 25, 2013 9:31 am
Location: Fellingsbro

Re: Longer interpolations with PeerState

Post by AndersBrontosaurus »

bumping this topic.

If I make a pattern I cannot set the inertia to go higher than 0800 even if if there are 4 digits in that parameter. Any ideas?
User avatar
IXix
Posts: 1155
Joined: Wed Nov 23, 2011 3:24 pm

Re: longer inertia with PeerState?

Post by IXix »

The maximum value for the inertia param is 2048 (128 * 16) but I've had a quick look at the code and there don't appear to be any safety checks on the value. If that's correct then you may be able to persuade it to use an 'illegal' value by targeting it from PeerCtrl. I haven't tried it but it looks like it might work.

The 'No Value' is 0xFFFF so the maximum potential value is 0xFFFE (65534), which should give you almost 4096 ticks (4095 15/16 ticks) if it works. Good luck. :)

If I ever get around to upgrading PeerState then I'll look into increase the range. I think it's a long standing tinga request.
User avatar
AndersBrontosaurus
Posts: 517
Joined: Mon Feb 25, 2013 9:31 am
Location: Fellingsbro

Re: longer inertia with PeerState?

Post by AndersBrontosaurus »

IXix wrote:The maximum value for the inertia param is 2048 (128 * 16) but I've had a quick look at the code and there don't appear to be any safety checks on the value. If that's correct then you may be able to persuade it to use an 'illegal' value by targeting it from PeerCtrl. I haven't tried it but it looks like it might work.

The 'No Value' is 0xFFFF so the maximum potential value is 0xFFFE (65534), which should give you almost 4096 ticks (4095 15/16 ticks) if it works. Good luck. :)
i have no clue about how to achieve this but I will definitely give it a try at the weekend. :-) The max inertia in peerstate seems to be 500...
If I ever get around to upgrading PeerState then I'll look into increase the range. I think it's a long standing tinga request.
So plan B will be to start a fundraising...Hopefully I can figure out your workaround though.
Thank you for helping!
User avatar
AndersBrontosaurus
Posts: 517
Joined: Mon Feb 25, 2013 9:31 am
Location: Fellingsbro

Re: longer inertia with PeerState?

Post by AndersBrontosaurus »

bumped into problems when trying to use peerctrl. could not assign parameters. Window wouldn't open. Old songs containing peerctrl worked as they should. I've seen that there are others having issues with peerctrl so I'll look into it some other time. Until then I'll join the choir with Tinga. :-)
snowglobe
Posts: 356
Joined: Wed Nov 23, 2011 12:36 pm

Re: longer inertia with PeerState?

Post by snowglobe »

AndersBrontosaurus wrote:bumped into problems when trying to use peerctrl. could not assign parameters. Window wouldn't open.
Register envelope.ocx
User avatar
AndersBrontosaurus
Posts: 517
Joined: Mon Feb 25, 2013 9:31 am
Location: Fellingsbro

Re: longer inertia with PeerState?

Post by AndersBrontosaurus »

Gah! I'm such a tosser. Read about registering envelope.ocx in several threads. Still forgot. All apologies for being slow. Thanks a lot Snowglobe.

/Anders
Post Reply